OpenGL
Tips, Tricks and Tribulations
I put together a presentation for the local iOS Meetup group on the basics of using OpenGL. This presentation covers the following concepts:
- Pros and Cons of Using OpenGL
- OpenGL Basics on the iPhone
- The Camera
- Use of a Frustum
- Object Picking Concepts
- Rendering, Moving, Scaling and Rotating
- Texturing in OpenGL
- Animating
You can download the zipped up presentation and project here:
- Project (123 KB)
- Presentation (pdf) (3.7 MB)
- Presentation (zip-pdf) (3.5 MB)
- Presentation (zip-key) (3.7 MB)
I hope you find this presentation useful and perhaps it will save you some time spinning up on the use if OpenGL on the iPhone.
Enjoy,
John Jumper